The Album

01: How To Be Super Funny

02: Shapeshifter

03: UiUiMui

04: Handsome Man

05: You Who Is Made Of Goo

06: The Shopping Song

07: Morphogenesis

08: Zoroland

09: 999


Bonus Songs

Anathema God Tenement

For My 1000th Birthday

Cool Kills People

Perfect Person

Heaven Angel Doctor

Mushroom Forest

...And More?

Art Gallery

See the full gallery on DeviantArt!

Gallery of Sketches

Supermarket Character Quiz

Q & A

Anything you wanna know about my art process, the programs, or SUPERMARKET itself?

Answers will be posted here with questions attached!

Q: i really like ur ocs!! how long have u had them??

A: The siblings I first thought of 3 years ago while I was in therapy school. (DECEMBER 17, 2019 was when I posted the first ever OC for Supermarket)
Originally, they were called the therapy boys and I initially made them to cope with my mental illnesses. Evan was based off of a sticker I put on my books of a smiley face flower. Ted was inspired by a small plush teddy bear keychain I took around with me. Chuck was made after I drew a creepy stick figure and Sam was actually based off of an "entitiy" I saw during sleep paralysis.
Then I made Killy as my new persona but she became more of her own seperate thing and then joining the therapy boys. Cookie really came out of no where when I suddenly wanted to design some random silly character.

Here are some of the very first designs of the characters!

Q: hi there!! im totally obsessed with all ur art + ur ocs and im really curious as to how u make them! especially with what programs u use or how u make the models, im not sure if you've posted ur general process somewhere already (im sorry if u have and I've missed it) but id love to hear how u do it :D

A: Thank you! My art process is usually scattered about on my platforms but for a more cohesive rundown:

Character ideas really come out of no where. Alot of my characters are based off of people I meet in dreams. I have thousands of sketches of these characters and their deisgns often change slightly over time with my interests.

When making the models it usually starts with a sketch. What's most important is a clear reference so the process goes more smoothly. The very first step in making the 3D Model is creating the base in Vroid Studio. It's a free 3D character creation sofwtare! Then I export it as VRM file and convert it into the PMX Model format through Unity.
Usually, most of the process is done in PMX Editor Where I edit the model. I'll add clothes, edit textures, rig, add physics, anything to complete the model to then use in MikuMikuDance, the freeware animation program. Very often I do a lot of editing and create parts for the model in Metaseqouia 4 which is a 3D Modeling program made to work along with MikuMikuDance.

             1. First Sketch/Concept Art                   2. Clear Reference                   3. Parts created and edited in Meta4           4. Finished Model put together in PMX Editor